

Introduced in February 2018, the Glock 17 can be purchased from trader Sergey "Mechanic" Samoylov, who was added alongside the Glock. One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game). The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneuverability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamber loading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear.

Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions.Ī third non-aligned faction of desperate survivors called "Scavs" (short for "Scavengers") also appear as hostile AI that roam around the game's maps. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated "extract point" in order to keep what they have acquired. In Escape from Tarkov, players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment.
ESCAPE FROM TARKOV BALLISTICS MOD
5.11 SWORD International Mk 18 Mod 1 Mjolnir.4.10.1 Desert Tech Micro Dynamic Rifle.
